My imvu avatar

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Even when they do make it physical the physics engine does a poor job of connecting the visible image and the simplified physical shape. Most creators do not make mesh physical, meaning the SL physics engine ignores it and avatars do not collide with it. The result is I keep this control on screen to tweak my position when walking and sitting. It works pretty well for standing and walking. It helps to keep feet at the floor or ground surface and to sit you more accurately on furniture. This is an adjustment that adds to or subtracts from the composite height of your avatar. Then there is the right-click-on-avatar->Hover Height. I think most of us avoid using this setting as it is awkward to change on the fly.

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You have to have a Mod-OK shape to adjust this setting. In SHAPE there is a height adjustment called HOVER. Others come with an additional attachment (using the 'item/object' icon) that adds to or subtracts from the foot and shoe height adjustments. Some mesh shoes rely on the height adjustment of the feet. For instance Slink feet come with 'shoe' items to set the height for flat, medium, and high feet. There are shoe and feet attachments that come with attachments to adjust avatar height. The Shoe item can be taken off or replaced. There are some things that control whether your feet touch the ground or not.Ĭlassic/System Shoes - In OUTFIT editing you'll see the Shoe item.

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